IRC Operators Guide
by Aaron Brinton aka aaronb v1 8/97
HTML translation by Joseph Lo aka Jolo
9/97
Ed. note: This guide offers a fascinating
glimpse into the "Twilight Zone" world of IRC operators,
also known as IRC ops or opers. This has very little to do
with channel ops or the maintenance of a chat channel. The
guide is written by an oper ostensibly for other opers, but
its real audience is the average user. For other help files
regarding IRC ops or running servers, see the IRCd server directory. -Jolo
The objective of this document is to provide some basic operator
notes from my perspective. I've found that asking opers questions
usually results in nothing more than smart-ass answers, which
I think is a little sad. I'm a relatively new operator (under
two years), so please understand that I'm not an ordained expert
on this material, and that some of the information may only
apply to my network (EFnet). If you find errors in here, either
typographical or conceptual, please let me know.
Note: There will be personal views in here, but I'll try
to keep them to a minimum.
Contents
I. Interacting with Users and Other Operators
II. Using KILL and KLINE
III. Bots and Bothunting
IV. Cloners, Flooders, and Spoofing
V. Why Operators (Usually) Don't Get Involved In Channel Affairs
VI. Dealing with "How Does One Become an IRC Operator?"
VII. IRCD and Associated Files
VIII. Server Information Commands (TRACE, STATS, LINKS, and HTM)
IX. Server Routing and Connectivity
X. Other Server Commands (REHASH, RESTART, and DIE)
XI. Operator Communications (WALLOPS and OPERWALL)
XII. Linking New Servers
XIII. Attitude and Perspective
I. Interacting With Users and Other Operators
This is the most important aspect of "opering". It will make
or break you as an operator. There are a lot of politics that
go on in the irc operator community and, whether you like it
or not, these politics are here to stay. Fighting this and complaining
about it will get you nowhere.
From what I've seen, most opers look down on users, make
fun of them, and ignore them. Try to avoid this ego trip side
of opering. Answer private messages, unless it is someone
just sending you a hate message. Opers would get a lot less
crap from users if they would be a little less egotistical.
Something I might suggest is that you spend an hour or two
every couple of weeks helping the newbies out in #irchelp
or whatever equivalent you may find.
One thing to be wary of is that users will frequently try
to manipulate you into helping them takeover channels. Very
rarely will a user simply report a bot without a reason. Generally
this will be because a bot tookover a channel or a user is
flooding them. Fairly regularly you'll get these requests
from users who want someone killed off the server so they
can take control of a channel. Because of this, request the
channel in addition to the nickname so you can see what's
going on before you kill or K-line.
Frequently, you will get requests from other operators to
kill or K-line a user. Opers should be trusted unless you've
had problems with someone in the past. You should always require
a reason before killing or placing the K-line. If it's in
the least bit questionable, add "requested by <oper>"
or something similar to the K-line reason.
If you are being harassed by a user on the network, handle
it like a user should handle it, not like an oper has the
capability of handling it. The temptation of killing a user
for flooding you is something that pretty much all of us give
into on occasion, but it's generally not the right response.
If we are going to expect regular users to simply /ignore
flooders, then we should do the same. Though I have to admit,
a user must be pretty stupid to flood an oper...
On occasion, opers have their disagreements. There is a
bit of a pecking order that exists in the oper ranks, usually
with hub admins and opers being more "powerful" than leaf
admins and opers. It's generally not a good idea to try to
win an argument with the people who are providing your connectivity
to the IRC network. For that matter, it's generally not a
good idea to try to win any argument at all. If you do have
a serious problem with another oper, and can't resolve it
directly with him/her, go to your admin about it. Your admin
can then approach the issue with the other oper's admin, and
if that goes nowhere, with their uplink admin. This is a quick
way to make enemies, so make sure it's important to you before
doing it.
II. Using KILL and KLINE
The KILL and KLINE commands are as follows:
KILL nick :reason
KLINE nick :reason
KLINE username@hostmask :reason
In my K-lines, I always use "reason [aaronb MM/DD/YY]" so that
the user knows when and by whom they were K-lined, and also
so that I am accountable for my K-lines.
Generally, whatever you do on your local server really is
not a big deal. Different servers have different policies
on using KILL and KLINE, but if you are doing global kills
(killing a user on a different server), you need to make sure
you understand what the IRC network's guidelines are.
Users tend to have one of two reactions to kills. Occasionally
you'll get the user to cool off and realize that they need
to fix whatever they are doing. More often, they will want
to argue the point with you. Try to explain it to them, but
if they don't seem to be willing to follow the server guidelines,
just K-line them. After they get K-lined from a few servers,
they'll figure it out.
You probably want to avoid K-lining users unless it's really
necessary. A K-line means that you don't want that user on
your server, for whatever reason. Depending on the server,
K-lines may be cleared after a week or two, a few months,
or maybe never. It might be wise to have a "permanent"
section of K-lines, and then the rest can stay or go at anyone
else's discretion. For clearing K-lines, generally it's a
good idea to talk to the person who placed it before doing
so. With access to ircd.conf (to remove K-lines), you can
be a lot less cautious about placing them.
The best guideline for doing global kills is to ask yourself
"Is this really necessary?" You can usually find
an oper on the server the user is on to handle an issue for
you instead. If an oper on the server won't do it, then probably
they wouldn't like you killing the user off their server either.
Frequently it seems that opers are just looking for a reason
to kill. Probably if you are in that mood, it would be a good
time to deoper and go find something else to do for a while.
Killing like that looks bad for both you and for your server.
It's a wise idea to keep logs of everything you do. I have
yet to see a client that doesn't have the capability of logging.
If a user or another oper challenges your kill (usually to
your admin, since they typically don't have the guts to talk
to you), you can provide them. You will most likely be accused
of abusing your O-line, and threatened by users to get it
taken away, on a regular basis. Logs are your best defense.
III. Bots and Bothunting
A "bot" generally refers to any automated program or client
that doesn't have a person sitting behind it, not just a program
that is called one. If a client is idle for several hours and
is behaving like a bot, it's usually considered one.
There are a couple of reasons why bots are frequently considered
to a problem. First, they take up resources on IRC that could
be used for regular client connections. The primary reason,
though, is because bots are frequently used to flood and harass
users. You'll want to check what your server's policies are
regarding bots, but an abusive bot should never be tolerated.
Finding bots generally isn't that difficult. Many have ctcp
responses that don't match what you would expect, or have
bogus idle times (in their ctcp finger response). Also, there
are a couple of good portscanners that can help you check
hosts for bots (eggdrop bots usually listen on a port for
incoming telnet connections).
You probably aren't going to find all the bots being run
by hardcore botrunners. They generally find out quickly about
whatever new bothunting methods we come up with and spread
the word. With these, your best bet is to wait until someone
complains about it, and then monitor its behavior.
Here is a short description of a few of the bots out there,
and a couple of tips for finding them:
- eggdrop - this is the most common bot that you'll run
into. Typically you'll see "/msg botnick hello" in the gecos
field (the description line in the whois information) if
the bot is poorly configured. Additionally, by default,
these bots PRIVMSG #lamest for invite/ops. They also join
#botcentral by default.
- johbot - these bots PRIVMSG blahb1ah on a regular basis.
If you change your nickname to that, you can sit and wait
for them to find you. Additionally, if you enter the channel
a suspected johbot is in, and do a fake netsplit quit (/quit
irc.blah.com irc.something.net), the johbot will automatically
change its nickname.
- combot - these are a comstud creation. I have never found
one myself, which either means there aren't many around,
or they just hide really well. I've heard that doing a /ctcp
botnick source will generate a reply with "Combot" followed
by the version.
There are other methods of finding bots, but they change far
too regularly for this document. Also, we don't need to be giving
the masses out there all of our secrets. Keep in touch with
other opers on this stuff.
IV. Cloners, Flooders, and Spoofing
Clones are multiple clients from the same person. Most servers
define this as multiple connections from the same hostmask (matching
user@*host.tld). If it's obvious someone is running multiple
clients from different domains, they are also considered clones.
Generally, cloning itself is not all that bad (just taking
up connections). Frequently when you see clones, however,
they are being used to flood users or takeover channels.
The best approach to take with clones is to kill them, and
see if they return. If you do this a couple of times, and
the user insists on keeping them on, it's time for a K-line.
Unless a user is consistently a problem, clone K-lines should
be relatively temporary (a few weeks is sufficient).
You'll see two forms of flooding on IRC. The first is CTCP
flooding, which attempts to get a user to flood the server
with CTCP responses, tripping the server's flood protection,
and terminating the user with the message "Excess Flood".
Many bot networks ("fludnets") use this type of flood. Flood
protection scripts may prevent this from being very effective,
but the real problem is the impact on the network. If 20 bots
flood a user for 10 seconds, sending five 100 byte CTCP requests
per second, that is 20 * 100 * 5 = 10k/sec, or 100k of data
total over the 10 seconds. When a network that is maintaining
30000 users, this sort of activity is not at all acceptable.
The second type of flooding, which is not related to IRC
(but is frequently the result of conflicts on IRC), is ICMP
flooding. This is usually done from a reasonably fast link
(ISDN or higher) and consists of flooding a user or server
with ICMP packets (such as ping). This is considered a "Denial
Of Service" attack, and is against the law.
There are many flooding scripts out there right now, and
a couple of these have supposedly "random" nicknames they
use for CTCP flooding. A trick to use is to set a couple of
those nicks in your notify. Some flooding scripts also have
the clones join specific channels (e.g. #srfloodclones).
DNS spoofing is a relatively new hit these days on IRC.
You'll generally find spoofs one of two ways - you're watching
the connections (usermode +c) and an unusual hostmask appears,
or a user reports one. The first thing to do is to get the
user's IP address (/stats L nick), and check to see if the
DNS lookup matches the IP address. If it doesn't, you know
you have a spoof. With this information, you can KILL the
spoof, and when it reconnects, see where the real host is
and issue a K-line (which won't stop them from spoofing again,
but will prevent them from signing on *without* spoofing).
Some servers have the capability of D-lines, which allow you
to ban by ip mask. A D-line will prevent the client from connecting
at all, regardless of whether they try DNS spoofing or not.
If the server supports the DLINE command, you can do /dline
ipmask :reason.
V. Why Operators (Usually) Don't Get Involved In Channel
Affairs
The primary function of opers is to maintain the servers and
the network, not to deal with channels. The main reason the
general policy is for opers not to get involved is because it
is frequently difficult to determine who really should be controlling
a channel. There are a lot of deceitful users out there that
will ask you to help them get their channel back when it is
not their channel in the first place. Even if you do know who
the regular ops are, oper involvement is questioned and challenged,
so many opers will ignore channel issues entirely just to save
the grief.
In practice, you'll find opers defend their own channels,
and turn their backs on others. It's a little pathetic, but
after you get harassed enough by users saying "why are you
getting involved? I thought opers weren't supposed to get
involved in channel affairs" you'll start to understand the
cynicism.
VI. Dealing with "How Does One Become an IRC Operator?"
Most users have no comprehension of what opering involves, and
really have no place becoming one. This does not mean, however,
that they deserve an abusive answer or to be blown off when
asking how to become an operator. It's easy to set up a simple
alias to provide an automated response to this question.
For example, use an alias like "Becoming an IRC Operator
requires not only a strong working knowledge of IRC and this
IRC network, but also a working relationship with hub admins
and other opers. Opers are selected when there is a need,
and never given based on who is asking for it."
The thing to remember is that there are always going to
be more people that want to be an operator than there are
openings. If you really want to help the network, the best
way to do it is by answering new user questions on channels
like #irchelp and #help.
VII. IRCD and Associated Files
IRCD is the server daemon process. The large IRC networks will
only allow unix-based servers, because they are the only ones
proven to perform adequately on a large network (and because
the current set of operators are mostly unix bigots... including
myself to some degree). EFnet uses modifications of the 2.8.2
version; IRCnet uses modification of the 2.9.x versions.
The installed file structure varies from server to server,
but you should have at least these two primary files:
ircd the IRC server daemon (main program)
ircd.conf the server configuration file
The configuration file has various configuration items in it,
which are in a format beginning with a letter and a colon. This
file is read and processed backwards, so when you do STATS commands
(described later), you'll see the information in the reverse
order of the entries in ircd.conf. This file has the following
configuration lines in it:
- A:Company/Institute Name:Server Description:Admin Name
<email@address.com>
- This configures the administrative functionality of the
server, which is returned when a user does /admin on your
server. The fields are completely up to the administrator
of the server, but what I put above seems fairly standard.
This is a mandatory field.
- B:hostmask::nick::
- This line indicates a permitted bot. The server has built-in
bot checking for certain known instances of bots, and will
refuse the connection if it detects one. If the bot has
this line in the config file, the server will not refuse
the connection.
- C:server hostname:password:server name:port:connection
class
N:server hostname:password:server name:hostmask:connection
class
- C/N-lines are connections to other servers. The C-line
defines what servers your server can connect to, and the
N-line defines what servers your server allows incoming
connections from. I have never seen one without the other,
and according to the sample ircd.conf, they must be used
in pairs. The server hostname, password, and servername
are fairly self explanatory. The port is used to identify
which port your server will try to connect to automatically;
if the port field is blank, your server will not automatically
attempt to connect to that server. I have never seen the
hostmask used (nor do I really understand what it does).
The connection class is numeric, and defined in the Y-lines.
- D:ipmask:reason:
- This line is used to ban a block of IP addresses. If a
system administrator has control over several domains, he/she
may attempt to avoid bans by changing the reverse DNS lookup
on the host (a perfect example of this is smartec.com, who
has several domains and several machines all on one Class
C). With a D:line, you can ban 205.230.73.* (smartec) and
nobody from that address space can connect, regardless of
DNS lookup.
- E:hostmask::username
- The E-line protects certain users from server bans (K-lines).
Generally operators use them to protect themselves from
accidental K-lines, but in some cases, a server run by an
ISP will also use them to protect their customers.
- H:remote servers permitted::hub server
- This defines a hub server, which is a server that may
have other servers connected behind it. The "remote servers
permitted" is usually "*" or may have a hostmask to limit
the remote connected servers to within that mask.
- I:address mask:password:domain mask::connection class
- I-lines define what clients are allowed to connect to
your server. Additionally, they define what connection class
(defined by Y-lines) the client is placed in. The password
is usually left blank.
- K:hostmask:time:username
- Most people already know what a K-line is, but for the
record, it's simply a ban from the server. I have never
seen a K:line with a time field, but it allows you to define
what times a client is allowed on the server. Generally,
K-lines are added with the KLINE command on the server,
and the reason is stored as a comment in the config file.
- L:restricted servers::connected server:depth
- This is used to identify leaf depth behind a server. The
restricted servers field is a hostmask for what servers
to not allow behind the connected server (usually this is
blank). The depth is what depth of servers may be connected
behind it.
- M:hostname:*:server description:default port
- This line sets the basic information for your server.
The fields are pretty self-explanatory. This is a mandatory
field.
- N: <see C:>
O:ident@hostname:password:nickname:connection class
o:ident@hostname:password:nickname:connection class
- These lines define the operators on the server. The lower
case o-line identifies a local operator, who can do local
server KILLs and KLINE, as well as SQUIT and CONNECT their
server from/to an uplink server. The upper case O-line is
a global operator, who can additionally do global KILLs
(killing users off other servers) and SQUIT and CONNECT
any server on the network. The connection class is as specified
in the Y-lines.
- P:hostmask:::port
- These are the ports that your server listens for connections
on (in addition to the default port set in the M-line).
The hostmask is an optional field that allows you to specify
which users may connect to that port.
- Q::reason:server
- The Q-line specifies a server that will not be allowed
to link to the network at all (all servers must have identical
Q-lines according to the sample config file). I have never
seen this used.
- R:hostmask:program path:username
- Allows you to process access control through an external
program (provided by the server admin). Whenever a client
connects, the server calls this external program with the
user information. The program then responds based on whether
or not the user should be granted access to the server.
I've never seen this used either, and is probably impractical
for any server with a large client base.
- Y:class id:ping frequency:connect frequency:max connections:max
sendq
- The Y-line defines a connection class. The class id is
a number that identifies the class, and is used in I-lines
and C/N-lines to identify which Y-line to use. The ping
frequency is the time (in seconds) between ping requests
(to verify that the connection is still alive). Connect
frequency is the time between automatic connection attempts
for server connections (should be zero for client connection
classes). Max connections is self explanatory. The "sendq"
is the amount of data (in bytes) that is allowed to be pending
going out to a connection in that class before the server
will close it (with a message such as "Sendq exceeded").
On the 2.9.x versions of ircd, the connect frequency is
replaced with an identifier to handle cloning. If it is
a positive number, it identifies how many clients can connect
from the same hostmask. If negative, it identifies how many
clients can connect from the same username@hostmask.
I would recommend reading the example.conf file in the ircd
distribution. It has samples of most of these, as well as descriptions
that are probably better than mine.
VIII. Server Information Commands (TRACE, STATS, LINKS,
and HTM)
There are a few commands that you can use to get information
from a server to help with opering:
- TRACE [server|nick]
- The TRACE command is used to trace the path from your
current server to the specified server or user.
When the destination is a server, TRACE will also return
information about current server and operator connections,
incoming connections (with negative class numbers), and
the number of users in each class. The oper connections
contain the connection class, the nickname, and user@hostmask
for the oper. For server connections, it shows the connection
class, the number of servers behind it (followed by "S"),
the number of clients on and behind it (followed by "C"),
the server name, and what was responsible for connecting
it.
When the destination is a user, TRACE shows the connection
class, nickname and user@hostmask for that user.
- STATS [letter]
- The STATS command returns server information. These tend
to vary by server version, and are sometimes case sensitive.
Here are a few that I know or use regularly:
? Server connection statistics
b B-lines
c C/N-lines
d D-lines
e E-lines
h H/L-lines
i I-lines
k K-lines
l Data transfer statistics by connection
The numeric fields are as follows:
sendQ (outgoing message queue)
sendM (protocol messages sent)
sendK (total kilobytes sent)
receiveM (protocol messages received)
receiveK (total kilobytes received)
time in seconds since the connection was created
L Same as STATS l, except shows IP address instead of host
m Command statistics
o O/o-lines
p Current opers online
t General server statistics
u Server uptime
v Server link information
y Y-lines
z More server statistics
If you are not currently an oper, I don't recommend going
through and testing these all at once. Multiple STATS requests
are usually viewed as a threat to the server (some people
have been known to flood a server with STATS requests to
fill up the server's sendq and cause network splits).
- LINKS [server mask]
- This shows the structure of the irc network, and is a
bit useless if you don't have a script or client that formats
it for you. Each line contains the server name, its uplink
name, the number of hops from your server to the server,
and the server description.
- HTM
- The HTM command is used to view and set the high-transfer
mode threshold. Additionally, it shows the incoming data
rate, which is useful when monitoring how you are doing
when relinking to the network.
IX. Server Routing and Connectivity
I'll qualify this section by saying that I am not presently
a hub operator, and have done very little in the way of connecting
and disconnecting remote server connections. However, I have
researched this quite a bit.
For my description, let's assume a network that looks something
like this:
A-----B----C----D
| |
E-----F G----H
| | |
I J----K L----M
Usually when there is a problem, you first notice it by the
decrease in response time from other users. Then you try pinging
a few users and notice that ping times are outrangeously high.
Usually with a channel-wide ping and LINKS, you can identify
where the problem connection is. Assuming you are on server
A, you notice ping times are fine up to server C, but everything
from D and beyond is lagged. The first thing you do is a STATS
l on server C (/stats l irc.c.com) to see what the outgoing
sendq is to server D. Looking at just the server entry for server
D, it might look like this:
211 irc.d.com[123.231.132.213] 1621588 9780 559 469469 24111
5862
The sendq is the first number after the IP address, or 1621588
in this case. If we do a STATS y on server C (/stats y irc.c.com),
we can see what the max sendq allowed is. Look for the connection
class with something aside from 0 in the connect frequency
field (600 in this case):
218 Y:0:120:600:10:4000000
So if that number reaches 4000000, server C will disconnect
server D, and you'll see everyone on the other side quit with
the message "*** Quit: nick (irc.c.com irc.d.com)" or whatever.
Now, if you were on server L, you would do STATS l on server
D (/stats l irc.d.com) and look for the entry for server C.
In this scenerio, you might see
211 irc.c.com[132.213.123.231] 142 8841 512 485915 21058
1234
Since the sendq going from irc.d.com to irc.c.com is only
142 bytes, it looks like a one-way lag situation (server irc.d.com
is having trouble receiving data from irc.c.com).
Let's say you continue to monitor the sendq from irc.d.com
to irc.c.com (with /stats l irc.d.com from your position on
server A), and it rises from the previous 1621588 bytes to
3140419 bytes. You could wait it out and see if it splits
or catches back up, but we'll decide to reroute it now instead.
Before you do anything, you have your clone over on server
L do a STATS c on server D (/stats c irc.d.com) to see where
it can reconnect to. Let's say an alernative link is server
F. You now have a place to put it, but then you need to find
a port. From your client on server L, you do a STATS l on
server D (/stats l irc.d.com) and look at what ports it has
open. Here's a couple of STATS l response lines that we are
interested in:
211 irc.d.com 0 30844455 1978134 15372958 794195 156641 156641 -
211 irc.d.com[@*@*.6665] 0 702234 48662 118794 5963 156641 156641 -
211 irc.d.com[@*@*.6666] 0 1750847 130878 547336 22204 156641 156641 -
211 irc.d.com[@*@*.6668] 0 568644 38618 100102 4626 156641 156641 -
211 irc.d.com[@*@*.6669] 0 701079 48973 121065 5271 156641 156641 -
The first line is the default port (6667), and looks like it's
been pretty busy, so let's use port 6665 to relink on instead.
Now, we want to disconnect server D from server C, and then
tell server F to connect to server D on port 6665. We will
do all this from server A. We start with the SQUIT command,
which has the following format:
SQUIT server :reason
So we do this:
/squit irc.d.com :reroute
At this point, it's a good idea to wait a minute for the
servers to process the change, and then we can relink using
CONNECT, with the following format:
CONNECT server port link_server
So we do this:
/connect irc.d.com 6665 irc.f.com
You can monitor the reconnect status with STATS l on irc.f.com,
though in most cases, a good connect will take less than a
minute.
If you are opering from a leaf server (like I do now), then
you will generally only SQUIT and CONNECT locally to your
uplink. So you have the following network:
A----B----C
|
D----E
And you are on server A, with real lag to the network, then
you can reroute yourself to server D with:
/squit irc.b.com :reroute
/connect irc.d.com [port]
My previous discussion should carry over to help with evaluation
of the connection between server A and server B.
One last issue regarding server connectivity is "juping".
When a server is having problems or has been compromised,
and an admin for the server is not available, the server can
be prevented from relinking by putting a fake server connection
to the network in its place. When the server attempts to link,
the network sees it as already being connected and rejects
the server connection.
X. Other Server Commands (REHASH, RESTART, and DIE)
These are a few commands you won't use often unless you are
responsible for administration of the server or need to handle
an emergency.
- REHASH
- The REHASH command simply tells the server to reload its
configuration file. This must be done for changes to ircd.conf
to take effect.
- RESTART
- This command completely shuts down the server and restarts
it. All connections will be closed (including yours).
- DIE
- This shuts the server down. Generally this is done when
restarting the system the server is running on.
XI. Operator Communications (WALLOPS and OPERWALL)
The WALLOPS (and OPERWALL) command is used to send a broadcast
message to all operators across the network. Oper wallops were
originally publically visible and intended to be used for disaster
announcements and the like, but have been abused to the point
where now they are operator only.
The format for both commands are:
WALLOPS :message text
OPERWALL :message text
When you do a remote CONNECT or SQUIT, the server sends out
an automatic WALLOPS announcing your action.
XII. Linking New Servers
Everyone seems to want to link a new server, mostly because
of the ego boost of being a server admin on a large irc network,
and occasionally because they want to provide it as a service
to a customer base.
These are some of the issues that face new servers:
- Link Speed
- The minimum link speed to get a link is usually T1 (1.544
mbps) to a major backbone provider. Even this is often considered
inadequate.
- Server Requirements
- The server must be running some flavor of Unix. Unix was
designed around networking and generally can handle far
more than other operating systems can. Whether this is true
or not isn't the issue - it's completely based on the opinions
of existing hub admins (which I happen to agree with on
this issue).
The ircd process generally can take between 30 and 60
megs of memory when running on EFnet, so 64 megs is probably
the minimum there. No other real processes should be running
on the machine.
- Existing IRC Users
- To get a link, you should probably be averaging about
30 users at any given time from your domain. This can vary,
and may not be a serious requirement if you have excellent
connectivity.
- Operators
- Your list of potential operators can affect your ability
to link. If you have known abusers as operators on your
server, you probably won't get a link.
- Politics
- What it all really comes down to is whether or not you
know and are liked by the hub admins. If they don't like
you, I'd recommend pursuing golf as a hobby instead. :)
XIII. Attitude and Perspective
The fact is, this is IRC. It's a chat network - a social gathering.
Don't build your self image based on what other people think
of you, on or off IRC. If you come on IRC because it's more
important to you than blood, you should probably invest some
money in counseling. Don't get all emotional over what happens
on here.
I hope that this document has helped someone out there. I wrote
it to appeal to the average user, not to other operators. If
you can think of anything more I should cover, or if you want
to send me hatemail (or maybe even a nice comment), please feel
free.
Aaron Brinton
former EFnet Operator
(irc.ionet.net, irc.uci.edu)
Special thanks to Ruth Mullen for many suggestions
and saving me from some grossly embarrassing grammatical mistakes.
:)
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